The Neverhood -- The Franchise that Time Forgot
Here's a link to an interesting article about The Neverhood that Ed Schofield sent me yesterday. The author has almost all of his facts wrong concerning the making of the game and the history of the company, but I think his opinions about the games are dead on.
The Neverhood -- The Franchise that Time Forgot
And while we're at it, here are some old shots of Klaymen being animated in the "green room"
The Neverhood -- The Franchise that Time Forgot
And while we're at it, here are some old shots of Klaymen being animated in the "green room"
Labels: Neverhood
6 Comments:
i remember when i was perhaps 14, i saw on some techtv style thing a special about the neverhood. i watched it and was mesmerized. i flew up the stairs and told my dad he had to turn to this station and watch this game.
we hunted for 2 years for that game. we finally found it in a hole in the wall game store in iowa. i played the hell out of it. i think i've milked that game dry on no less than 13 occasions. i lent the game to my friend who moved to minnesota and took the game with him. bastard. i haven't seen it since. but...
i used to work at a gamestore myself and one day i was listening to the neverhood soundtrack and in walked some customers who asked, "is this from the neverhood?" i almost had a heart attack and blurted, "yes! do you have it?" they did. they lent it to me. i took it home, ripped it to my harddrive on both mac and pc and made about 5 copies to ensure i'd never lose it again.
the game's that good.
Really inspiring pics!
I got fun memories attached.
thanks for sharing them.
jriggity
11 or 12 years ago my father bought a brand new computer (micron i think). We moved to Pakistan, and it was there when i going through the free CDs that came with the purchase. I played the Neverhood demo on some CD that had 10 other game demos. The demo only had the venus-flytrap room and after solving the puzzle in it, I knew I had to play the whole game!!
Took me almost 5 months looking for the game in stores in Pakistan. And when I finally installed the game, it took 11-year-old me and my 8-year-old brother months and months to finish the entire game!
We stayed away from the walk-throughs on the internet and solved each and every puzzle ourselves! Most puzzles were so bizarre and weird but there always was a hint. The accomplishment of solving each of those puzzles was fantastic. We were fans of Klaymen, Hoborg and Klogg. I loved the entire story and concept of the game! I have very fond memories.
Later the game CD got too scratched that my CDROM refused to read it. After that I never was able to buy another CD.
Now in 2007, after graduating with an Engineering Degree, a couple of us friends were talking about old times and games of the past. I discovered no one had ever heard of the game except one who happened to have a copy of the game CD. Without any delay I made a copy for myself and started playing the game immediately! (and i finished it in 7 hours). Having played that game again felt really good. This game in my view is the best of its kind and probably 1990's most underrated point-and-click adventure game ever!! A game that will never ever happen again!
Other friends of mine are at this moment playing this game and watching them solve each puzzle is fun as well. I just have learn to keep quiet. :D
Thanks for the comments -- it's really nice to hear from people who enjoyed the game and have fond memories of playing it. When the game first came out we received a lot of fan mail, and I was always impressed by the number of people who enjoyed the experience of playing the game along with someone else -- husbands and wives, parents and children, brothers and sisters, and most of them non-gamers. Despite being a one player game, most people seemed to enjoy it as part of a group, which was pretty cool.
Man, this game was so far ahead of its time and state-of-the-art, that even now the methods and designs used are cost prohibitive. On the other hand, it's great to see that the artists who created it are unassuming and approachable. That's a plus in any field, IMO.
That's nice of you to say Pram, but I don't know that we were all that state of the art or ahead of our time. With the exception of shooting on digital SLR cameras, which in 1995 I think we were the first stop-mo production to do so, everything else we did was 100-year-old tried and true stop mo techniques. Looking back, it's surprising how little the Neverhood actually cost. I could make 10 to 15 Neverhoods with the budget games have these days.
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